GUILLAUME CLAUSS
HI!
I'm a Game Designer at Ubisoft.
I travel across the world, I mentor future designers and I give talks.
Have a look at my portfolio below.



ASSASSIN'S CREED VALHALLA
Post-Launch content.
Mastery Challenge Gamemode: Concept, Gamemode Loop, UI/UX, Score Balancing, Loadouts Creation, Data management, Design Reviews, Marketing videos.
Forgotten Saga Rogue Lite Mode: Economy design, balancing & integration.
In-game Events: Concept, UI/UX Flow, Minigames balancing, Economy balancing.
Released on November 10th, 2020.

WATCH DOGS LEGION
12-month remote mandate for Ubisoft Toronto.
I took part in creating the Online experience of the game:
Online Sandbox, Daily Missions, Crossplay, Matchmaking, Ubisoft Connect integration, Join in progress, Host migration, Saves.
Released on October 29th, 2020.

XDEFIANT
Gamemodes: Pitching and prototyping exotic multiplayer modes.
Progression: Weapon Mastery systems, Weapon attachment unlocks, Battle Pass.
Mentoring teammates, proposing and facilitating processes.
Released on May 21st, 2024.

FOR HONOR
3 years on the project.
Lead online post-launch content updates for Year 3.
Design of online features: Testing grounds, Matchmaking, Ranking, Spectator Cam.
Responsible for all operations on online features.
Data analysis, Mission Design, Economic Design.
Released on February 14th, 2017.

ASSASSIN'S CREED INFINITY

MATHXPLOSION
MAGIC MATHGLASSES
6-month freelance contract during my studies.
Mandate: Create a web-browser, tablet-oriented game, based on the new kids' TV show "MathXplosion".
Creative Direction of the game. Pitched the concept to the various clients involved. UI/UX Design.
Communicated it to the team and outsourcers.
Art Direction.
Designed and integrated all levels in json.
Updating the clients on the state of production with the producer.
Wrote and translated all VO and UI texts in French and English.
Released on September 19th, 2016.

SUBAERIA
8-month part-time mandate during my studies.
Presented the game on TV and in festivals: Toronto Comic Arts Festival, Montreal Joue, QI Challenge.Took part in design meetings.
Assisted in filing applications for the Canada Media Fund.
Pitched other Client projects for the company.
Released on April 24th, 2018.

NAWA
THE SANDS BLOSSOM
End of studies project.
Released in June 2016.

STARPORTS SPACE DEFENSE
Tower Defense available on iOS.
Released in May 2015.